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Sword Art Online «SKILLS»

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1 Sword Art Online «SKILLS» on Mon Apr 07, 2014 4:04 am

Smaug

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«Skills»
«Skills» are features/abilities a player can use in a game. These can be trained and leveled up to gain perks or abilities for the skill. There are various types of skills in the game including: Sword Skills, General Skills, Unique Skills, Outside System Skills, Original Sword Skills and Extra Skills.

List of General Skills in Sword Art Online




Non-Combat Skills
Fishing - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often.

Musical Instrument - The effectiveness with which a player uses an instrument. Some instruments can have status changing capabilities.

Sewing - The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armour. Higher level of skill allows the crafting of high-level armours.

Cooking - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods.

Equipment Appraisal- The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information.

Tools Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a weapon. Higher levels give more information.

Purchase Negotiation - The effectiveness with which a player can barter when purchasing from NPCs.

Sales Negotiation - The effectiveness with which a player can barter when selling items to NPCs.

Picking - The ability to open locked chests and doors.

Passive Skills
Searching - The ability to find players in Hiding. Higher level of skill allows you to find players/monsters hiding.

Tracking - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players.

Listening - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.

Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls.

Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.

Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.

Night Vision - The player can see better in darker conditions.

X-Ray Vision - The ability to see through obstacles and walls. Max level can see through secure rooms. Does not work on clothes.

Sprint (Passive & Sword Skill) - This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes.

Extended Weight Limit - Increases inventory size and weight capacity.

Combat Skills
Parry - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged.

Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player.

Battle Healing - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone.

Light Metal Equipment - The effectiveness with which a player can use Light Metal Equipment.

Light Shield Equipment
Leather Equipment - The effectiveness with which a player can use Leather Equipment.

Heavy Metal Equipment - The effectiveness with which a player can use Heavy Metal Equipment.

Weapon Skills
One-handed Straight Sword - The effectiveness with which a player can use longsword-like weapons (e.g. short swords (arming swords)).

One-handed Curved Blade - The effectiveness with which a player can use slashing-type weapons (e.g. Scimitars).

One-handed Dagger - The effectiveness with which a player can use dagger-type weapons (e.g. knives, daggers, etc.).

One Handed Rapiers

One-handed Assault Spear

One-handed War Hammer

Two-handed Straight Sword

Two-handed Assault Spear

Two-handed Battle Axe

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